So we’re developing a game, tentatively called “Kale in Dinoland”. (In case you noticed, yes, it is a port of the original game ^^) The game is being developed for the iPhone, and is developed to look and play like its old GameBoy counterpart. Today I worked on redrawing a tileset for Resort (water) levels in the game, and added swimming effects (but no swimming animations yet).

Tonight I’m going to work on another world tileset (there are 6 worlds in all). Here is a comprehensive list of all the things we need to do before completion:

  • Create swimming sprites for the player
  • Add the water channel vents that push/pull the player underwater
  • Implement the two fish enemies and their motions (urchins are already done)
  • Finish the rest of the enemies
  • Finish the rest of the tilesets and their environmental variables
  • Test how the enemies and environment all function together; make adjustments (check moving platforms!!)
  • With all the tools in place, develop/refine levels (the fun part)
  • Refine world screen, saving, menus, and other UI presentation-based stuff
  • Market game
  • Play-test, play-test, play-test… go back three bulletpoints
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