In an effort to appear less secretive and more identifiable, we’ve recorded interviews with each of the members of The Rotting Cartridge, so that the public can put faces to the magic. The first interview focuses (by his request) on J, the founder of TRC and really the creative genius behind the whole thing:
Stay tuned for a final trailer and release date on our first game/port, Kale In Dinoland, coming in February.
We finished the main five bosses! ^__^ Now there’s just some tweaking and playtesting to do, and then I have to go back to designing levels and enemies for the Arctic, Grassland, Volcano and Mansion worlds.
The jungle levels are completed! Right now I’m just working on adding the background and other details. After this I have to finish the Grassland world levels, start the Arctic world and possibly cut the Volcano world? Then there’s a bunch of playtesting on the Grassland and Jungle worlds to nail down the difficulty.
Since the last post I’ve fixed a lot of the bugs that came with going completely underwater, and now the first 3 levels of the Resort World are complete! I’ve got 3 more levels to go, then the boss, and then on to testing to make sure the difficulty isn’t too high. Also, the graphics will need some more oomph, so once all the levels are pretty much set in stone I’ll go back and add the finishing touches.
Today I take a look at Chillingo’s latest game, Storm in a Teacup for the iPhone, which goes for 99 cents on the App Store.
Storm in a Teacup is a physics-based platformer (what a surprise from the creators of Angry Birds) with polished graphics and sound design. In terms of art direction, the game tries its hardest to feel stylistically whole, but the style feels a bit off, like the game was thrown together in Photoshop. Plus, there’s annoying stickers everywhere, presumably desperate attempts at subliminally teasing the player into collecting more trinkets. In addition, if you take a look at the player’s character you’ll see it isn’t very consistent with the rest of the game. Here’s the low-down:
What to Like:
Perfect for perfectionists
99 CENTS MAN!!
What to Dislike:
Simple physics puzzles
Relies on pixel-perfect jumps a little too much
Conflicting art style
While it was fun while it lasted, physics platformers are getting a little stale as of late. Chillingo seems to be experimenting here, just releasing small games with undeveloped (almost alpha-level) art styles in a search for the next Angry Birds.
The Rotting Cartridge gives Storm in a Teacup a THREE…. out of five.
So we’re developing a game, tentatively called “Kale in Dinoland”. (In case you noticed, yes, it is a port of the original game ^^) The game is being developed for the iPhone, and is developed to look and play like its old GameBoy counterpart. Today I worked on redrawing a tileset for Resort (water) levels in the game, and added swimming effects (but no swimming animations yet).
Tonight I’m going to work on another world tileset (there are 6 worlds in all). Here is a comprehensive list of all the things we need to do before completion:
Create swimming sprites for the player
Add the water channel vents that push/pull the player underwater
Implement the two fish enemies and their motions (urchins are already done)
Finish the rest of the enemies
Finish the rest of the tilesets and their environmental variables
Test how the enemies and environment all function together; make adjustments (check moving platforms!!)
With all the tools in place, develop/refine levels (the fun part)
Refine world screen, saving, menus, and other UI presentation-based stuff
Play-test, play-test, play-test… go back three bulletpoints
Today’s song of the day is by Emery, a band that I would imagine most of you don’t recognize, and personally, I think that’s a shame. After being told to give them a listen by a close friend, I’ve been a fan ever since. They just released a new album at the end of March 2011 titled We Do What We Want. Here we have another case of a band slightly changing its style with its new album. On first listening, I wasn’t thrilled. However, my second time through the tracks, I knew it had grown on me substantially. The band used to focus on vocal harmonies, but recently, they’ve started going a little bit harder and more screaming. While “I’m Not Here for Rage, I’m Here for Revenge” does showcase some screaming, I assure you it is not that much. Please do yourself a favor here: even if you hate screaming and everything about it, give this entire song a listen. After the first 30 seconds or so, the screaming cuts out almost entirely. After that, you get to enjoy the beautiful lyrics that Emery is known for. This song discusses a common subject, a love relationship. However, this is not your typical Taylor Swift romance. Go ahead and read the lyrics on the video while you listen (note, the intro is off a little, but fixes itself fast). The most obvious difference is this song is from the man’s point of view. You don’t usually hear about the man being upset about a broken relationship, but this song proves that it isn’t unheard of. All in all, I would say the last minute of the song is my absolute favorite, not just of the song, not just of the album, but of everything Emery has done with the exception of “Dear Death Part 1 and 2” (http://www.youtube.com/watch?v=ch5HiK5vSTI). It’s slow paced and perfect in every way. If you like the song, definitely check out some more stuff by Emery, it’s well worth your time. It’s not a bad idea to listen to the rest of We Do What We Want, but you may be better off starting with I’m Only a Man, as well as, In Shallow Seas We Sail. Those are my favorites by Emery, and I think most of their fans agree that they are the superior albums. I can’t stress how underrated this band is. Go listen to some Emery, and tell your friends to do the same! After all, that’s how I learned about this talented group.