Archives for posts with tag: someone

Today’s Song of the Day is David Cook’s “Come Back to Me”. This song always reminds me of special someone and I’m sure most people can say the same. Along with that, I absolutely love singing along to this song as I drive around in my car. It might seem corny, but especially around the 2:30 mark, it’s just awesome to belt out a couple of notes and really think about that special person in your life, and how much they really mean to you. So once you’re done listening to this song, maybe you’ll feel inspired, inspired enough to give that special someone a call. Go do it! I’m sure it will mean the world to him or her. And for my special someone, I doubt you’re reading this, but if you are, you know who you are ;-]  I’ll let David Cook do the rest of the talking. Just sit back and relax, and maybe write some comments about the person that this song reminds you of. I hope everything works out for the best for all of you out there.

So we’re developing a game, tentatively called “Kale in Dinoland”. (In case you noticed, yes, it is a port of the original game ^^) The game is being developed for the iPhone, and is developed to look and play like its old GameBoy counterpart. Today I worked on redrawing a tileset for Resort (water) levels in the game, and added swimming effects (but no swimming animations yet).

Tonight I’m going to work on another world tileset (there are 6 worlds in all). Here is a comprehensive list of all the things we need to do before completion:

  • Create swimming sprites for the player
  • Add the water channel vents that push/pull the player underwater
  • Implement the two fish enemies and their motions (urchins are already done)
  • Finish the rest of the enemies
  • Finish the rest of the tilesets and their environmental variables
  • Test how the enemies and environment all function together; make adjustments (check moving platforms!!)
  • With all the tools in place, develop/refine levels (the fun part)
  • Refine world screen, saving, menus, and other UI presentation-based stuff
  • Market game
  • Play-test, play-test, play-test… go back three bulletpoints