We finished the main five bosses! ^__^ Now there’s just some tweaking and playtesting to do, and then I have to go back to designing levels and enemies for the Arctic, Grassland, Volcano and Mansion worlds.
The jungle levels are completed! Right now I’m just working on adding the background and other details. After this I have to finish the Grassland world levels, start the Arctic world and possibly cut the Volcano world? Then there’s a bunch of playtesting on the Grassland and Jungle worlds to nail down the difficulty.
Since the last post I’ve fixed a lot of the bugs that came with going completely underwater, and now the first 3 levels of the Resort World are complete! I’ve got 3 more levels to go, then the boss, and then on to testing to make sure the difficulty isn’t too high. Also, the graphics will need some more oomph, so once all the levels are pretty much set in stone I’ll go back and add the finishing touches.
So we’re developing a game, tentatively called “Kale in Dinoland”. (In case you noticed, yes, it is a port of the original game ^^) The game is being developed for the iPhone, and is developed to look and play like its old GameBoy counterpart. Today I worked on redrawing a tileset for Resort (water) levels in the game, and added swimming effects (but no swimming animations yet).
Tonight I’m going to work on another world tileset (there are 6 worlds in all). Here is a comprehensive list of all the things we need to do before completion:
- Create swimming sprites for the player
- Add the water channel vents that push/pull the player underwater
- Implement the two fish enemies and their motions (urchins are already done)
- Finish the rest of the enemies
- Finish the rest of the tilesets and their environmental variables
- Test how the enemies and environment all function together; make adjustments (check moving platforms!!)
- With all the tools in place, develop/refine levels (the fun part)
- Refine world screen, saving, menus, and other UI presentation-based stuff
- Market game
- Play-test, play-test, play-test… go back three bulletpoints